Something about this game keeps me coming back to it time and time again. I remember the first time I saw this being played at my buddy Dan's house back in the mid 90s. I had arrived at his house, and when I walked into his (gaming room? den?) He had just entered Magus' lair. He play it for a little bit and then lives went on. I do remember seeing a complex leveling guide that he used to mark off how close he was to obtaining the next skill techs. Looking back on it, it was pretty silly but back when I was 12? 13? It was pretty awesome and impressive.
I've played the countless iterations and re-releases (yes, I really did just type re-re and no, not in reference to Rhianna), and for whatever reason, I come back to this game every so often. Something about the *silence is golden* rule for the protagonist, or the idea of time travel ushers this game as awesome for me. Perhaps it was the countless hours I spent in my bedroom playing this in middle school (which was a traumatic experience in it's own right with my parents going through a divorce), but the amount of times I find myself thinking about the music, art, and general everything of this game is borderline psychotic. With that, I recently found the DS copy of this game, and now that I have a 5 month old daughter I'm limited to my gaming but am thrilled to play this for the 20 minutes here and there that I can.
It's somewhat nostalgic that I think about both this game and the anime Iria.... Iria is an anime that I happened to see at 4 or 5 in the morning back when DBZ was airing on basic cable and only "mature" anime (as in blood and guts and awesome) appeared on the Sci Fi channel before the stupid spelling change again during middle school. I never thought much about it after until a random Game Informer had fan art of said anime which caused me to pursue research until I was able to find the DVD series at an FYE near where I lived. This series relation to chrono trigger was merely the fact that I remember the protagonist (Iria) as a female Crono in reference to the hair. Needless to say, Chrono Trigger is a source of great entertainment that I hope my daughter can one day appreciate. Even for a little while.
Sunday, December 30, 2012
Sunday, July 15, 2012
Gaming Dialog: Final Fantasy Tactics, SOTN, and Toilets
I'm still unsure of how I want this to proceed so
experimentation with delivery and timing will be a must. At the request of a
Mr. Bob (name has been changed for purposes of anonymity), I present you with
another aspect of gaming through the eyes of the most important person in the
world.....ME. (Ask any emergency responder...)
Tonight we start with a classic.....
Final Fantasy Tactics.
Interestingly enough, Bob (see what I did there? Dropped the
formality because he's a friend. Although now that I think about it, Bob
doesn't suit him at all. I'm going to change Bob to Pancho. Even though he's
not hispanic providing diversity is always
a good thing....) introduced me to the series back in 7th or 8th grade along
with Castlevania Symphony of the Night. Back
in the day, I hated this game. During an era in which I had fallen in love with
JRPG classics such as Chrono Trigger, the Final Fantasy series and Xenogears,
Tactics was a complete change of pace as it entailed having a tutorial that
involved what seemed like 200 pages of reading. With yesterday's post I ignored
the tutorial for good reason; FFT had forever scarred me from tutorials that
can be skipped. With Pancho's assistance I was able to get through the first
few maps until Dorter (Read main story battle #3...I think).
This map destroyed me.
Only now, 13 years later was I able to dominate this map and
all of the hellish minions that inhabit it. Courtesy of Beardface for being a
walking encyclopedia of all things Tactics-related. What I didn't realize was
that being a squire SUCKS. Certain skills are helpful in the beginning but they
are sehr squishy. As it stands, I
have a relatively limited attention span when it comes to just about anything
and therefore dying is not something I'm going to stand for especially in a
tactical based strategy game that I had no experience with before. But, now
that I have overcome this 13 year barrier the maps are much more palatable and
the game has become a 15 hour experience that I am enjoying. Just got to
chapter 2 and have been grinding a little too much. Ramza has become a mighty
Chemist that will help quench the thirst of his allies with potions and revive
the fallen who have been slain from the knave's hand. Or pretty useless and
going back to some monk w/ heavy armor action. ::shrugs:: Either way. But, the
grinding is getting tedious.
Next up Legends of Grimrock
Second round of this. Learning more with every mouse click.
This game has alot of potential and definitely screams old school. The auto map
feature presents an easier time but still the exploratory aspect is
interesting. Another snail, this time I have armor sort of...a loincloth and
some sandals spread amongst the two warriors. Something I learned the battles
are time based (waiting on cooldowns) while the enemy can spam attacks... not a
great thing to underestimate. Also, I've learned that unlike many JRPGs....
apparently all my characters have had their eyes gouged out and have the upper
body strength of a small hamster. Nothing says preparedness like doing zero
damage to a giant oversized snail with teeth.
The more I continue through the depths of this subterranean
castle I realize that whoever designed this thing to begin with (in lore) must
have been very bitter. Cells, death traps and zero toilets. On the other hand,
this is something that has always bothered me about games. Where are all of the
bathrooms? Be it dracula's castle, or old school RPGs, the bathrooms were
nowhere to be found. Also, the grocery stores had some very questionable sales
practices. Weapons and armor and curative "potions" and
"elixirs" available, but no basic necessities like toilet paper
(again bathroom hygiene), food or water. This is necessary stuff people, and
granted that may not be the most entertaining form of revenue for a video game
at least pretending to have standard stuff can make the game potentially more
immersive.
But, this digression has gone long enough. That's it, what's your thoughts about this?
Friday, July 13, 2012
Gaming Dialog
Consider this more of a narrative review of some form.
Legend of Grimrock.
To start I vied after this game after playing about 40 hours
of Class of Heroes and looking for something along a similar vein. This harks
back to some old school RPGs and was a must buy courtesy of a very generous
steam sale.
Hour one begins with the standard fair following prompts and
creating a party. As I'm super creative after a long day of work, I had a human
warrior named Leader, a minotaur warrior named MooMoo, a Lizard rogue named Lizzie
and an insectoid mage named....Buzz? Splat? Memory fails me in the current
moment. Being the stereotypical guy reading of the instructions/tutorial
neglected. After about five minutes tutorial was referenced as necessary to
figure out how to attack the giant slug like thing that appeared before me.
Party of four (eaten? melted by mutant snail slime?) to death.
Restart.
First puzzle of the Dungeon.
.Spoiler.
Confusing and frustrating as hell without clear guidance.
After backtracking through previous progress x4, guide
consulted, solution for puzzle was actually in the vicinity of initial puzzle
rather than in the immediate space in which said party existed. Frustration
abated.
File saved. Off to play Motorstorm RC on Vita.
Motorstorm RC
After mandatory tutorial (can't skip unfortunately) races
broken down into micro segments in which primary focus was to earn 3 medals per
race, per map. Most of the races I played consisted of various types of RC
(That's remote controlled) cars that varied in size, shape and color, but
little in the way the cars felt to handle. 24 medals down, 3 achieve-no-
trophies later... I got to a particular map involving passing a set number of
opponent cars in 40 seconds. Obscured vision, opponents getting in the way and
ice resulted in much user frustration with a potential for crying. Doctor
recommended prescription: Time away from racing, possibly watching Lydia writhe
in pain from walking into the same trap over and over again. Plus beer. But
that's downstairs and I'm in no mood for the spiral staircase of doom.
Skyrim
Steam booted up to play Skyrim, but Lego Batman 2 caught
attention.
Lego Batman 2
Running Robin in the Batmobile over and over again is
hilarious.
Half an hour wasted, nothing accomplished to progress
through game/whoring of achievements(steam version).
Skyrim
After wasting time, I booted up Rim of the Sky along with a
few great mods that need to be mentioned. First and foremost is the Master of
Time and Space which allows the user, Dovahkiin <----nerd speak for main
character....in other words, you. Or me? Us... but not at the same time. I
might add that upon release of Skyrim (11.11.11) any parents who named their
child Dovahkiin (okay, okay it really means "Dragon Born") won free
games from BethSoft for life. I think. Anywho, Master of time and space allows
the main character to slow down time to an incredible degree while retaining
the ability to move at standard speed. The other mod, involves a bow that upon
firing an arrow, the enemy (BAD BAD GUYS!) go flying. In a sense, kind of like
Icarus trying to reach the sun. Or that whole, what goes up must come down
sciencey thing. If you haven't noticed, I digress just a bit. For those of you
that haven't put it together, slowing down time and firing a dozen and a half
arrow at a particular bystander (Riften thief anyone?) watching the arrows
creep closer, and then toggle speed to real time makes for quite the
entertaining exit for the thief. Perhaps he landed on the Death Star moon mod.
(That's no moon....)
Alas, bed calls for no particular reason. More to come? We shall see.
Thursday, June 28, 2012
A new leaf
I've used this blog very little as it has served my interests not at all. However, with a newborn on the way maybe this could turn into a running record of her life...to a limited degree because there are all sorts of creepers on the web.
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